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FFXIV: Progression

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Team Progression

Synced or at-level only.
■ Uncleared | ● Normal/Hard | ▲ Savage/Extreme

Crimson Nova

The Unending Coil of Bahamut
■ Twintania & Nael deus Darnus

Omega: Deltascape
■ Deltascape V1.0
■ Deltascape V2.0
■ Deltascape V3.0
■ Deltascape V4.0

Primals: Stormblood
■ Susano
■ Lakshmi
■ Shinryu

Alexander
The Fist of the Father (A1)
The Cuff of the Father (A2)
The Arm of the Father (A3)
The Burden of the Father (A4)
The Fist of the Son (A5)
The Cuff of the Son (A6)
The Arm of the Son (A7)
The Burden of the Son (A8)
The Eyes of the Creator (A9)
The Breath of the Creator (A10)
The Heart of the Creator (A11)
The Soul of the Creator (A12)

Primals: Heavensward
Bismarck
King Thordan
Ravana
Sephirot
Nidhogg
Sophia
Zurvan

Coil of Bahamut
Turn 1: Caduceus
Turn 2: ADS
Turn 3: Jumping Puzzle
Turn 4: Elevator Gauntlet
Turn 5: Twintania
Turn 6: Rafflesia
Turn 7: Melusine
Turn 8: The Avatar
■ Turn 9: Nael Deus Darnus
■ Turn 10: Imdugud
■ Turn 11: Kaliya
■ Turn 12: Phoenix
■ Turn 13: Bahamut Prime

Primals: A Realm Reborn
Ifrit
Titan
Garuda
Good King Moggle Mog XII
Leviathan
Ramuh
Shiva
Ultima Weapon
Sith of the Seventh Dawn

The Unending Coil of Bahamut
■ Twintania & Nael deus Darnus

Omega: Deltascape
Deltascape V1.0
Deltascape V2.0
Deltascape V3.0
■ Deltascape V4.0

Primals: Stormblood
■ Susano
■ Lakshmi
■ Shinryu

Alexander
The Fist of the Father (A1)
The Cuff of the Father (A2)
The Arm of the Father (A3)
The Burden of the Father (A4)
The Fist of the Son (A5)
The Cuff of the Son (A6)
The Arm of the Son (A7)
The Burden of the Son (A8)
The Eyes of the Creator (A9)
The Breath of the Creator (A10)
The Heart of the Creator (A11)
The Soul of the Creator (A12)

Primals: Heavensward
Bismarck
King Thordan
Ravana
Sephirot
Nidhogg
Sophia
Zurvan

Coil of Bahamut
■ Turn 1: Caduceus
■ Turn 2: ADS
■ Turn 3: Jumping Puzzle
■ Turn 4: Elevator Gauntlet
■ Turn 5: Twintania
■ Turn 6: Rafflesia
■ Turn 7: Melusine
■ Turn 8: The Avatar
■ Turn 9: Nael Deus Darnus
■ Turn 10: Imdugud
■ Turn 11: Kaliya
■ Turn 12: Phoenix
■ Turn 13: Bahamut Prime

Primals: A Realm Reborn
Ifrit
Titan
Garuda
Good King Moggle Mog XII
Leviathan
Ramuh
Shiva
Ultima Weapon


Key
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Posted Nov 9, 16 · OP · Last edited Nov 26, 17
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I've changed the progression formatting for FFXIV. Any reason to track unsynced clears? I'm inclined to have them just be "synced or at-level only." Anything missed or glaring errors?
a114fd0a9524866d.png
Posted Dec 21, 16 · OP
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I agree with the "synced only" approach.

Keshi's team (ugh, we've got to finalize the new name...:p) didn't clear all of Turns 1-4. I believe we just did 5, 9, and 13.
Posted Dec 21, 16
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Keshi's team (ugh, we've got to finalize the new name...:p)

What is it...Jashan's Team? :p

(Kaisa, the tracking chart looks good!)
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Posted Dec 21, 16
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I believe we just did 5, 9, and 13.

Fixed!
a114fd0a9524866d.png
Posted Dec 21, 16 · OP
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Sith of the Seventh Dawn has cleared Sephirot Hard and Sophia Hard
Posted Dec 31, 16
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Need to add Thordan and Nidhogg to the HW "Primals" and Ultima to ARR "Primals" progression. They are 8-man trials with a normal/hard and an extreme version, but are not all "primals" in the game's Lore.

On a side note, is it necessary to have the "sync or at-level" for the older 2.0-2.x content in order to show progression? There really isn't any incentive to clear them synced other than to check the box here on the forum (I don't think the game even tracks if it was cleared synced or unsynced). T9 and T13 were still pretty challenging, even unsynced!

And until Stormblood comes out, we can't unsync any 3.0+ content anyway. :)
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Posted Jan 1, 17
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Sith of the Seventh Dawn has cleared Sephirot Hard and Sophia Hard

Updated!
Posted Jan 1, 17
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wrote:
Need to add Thordan and Nidhogg to the HW "Primals" and Ultima to ARR "Primals" progression.

Done!

wrote:
On a side note, is it necessary to have the "sync or at-level" for the older 2.0-2.x content in order to show progression?

It's up for debate, but I would argue yes. What does it mean to progress if you're over-level (that to me seems more like the "doing it just to tick the box scenario"). Synced would be the true challenge. Whether a team wants to go back and take up that challenge is of course up to them. Just my 2 cents though. Alternately, we could add an additional tracker for unsynced if folks want. For example:

■ Uncleared | ● Normal/Hard (unsynced) | ▲ Savage/Extreme (unsynced) | ● Normal/Hard (synced/at-level) | ▲ Savage/Extreme (synced/at-level)
a114fd0a9524866d.png
Posted Jan 4, 17 · OP
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wrote:
It's up for debate, but I would argue yes. What does it mean to progress if you're over-level (that to me seems more like the "doing it just to tick the box scenario"). Synced would be the true challenge. Whether a team wants to go back and take up that challenge is of course up to them. Just my 2 cents though. Alternately, we could add an additional tracker for unsynced if folks want. For example:

■ Uncleared | ● Normal/Hard (unsynced) | ▲ Savage/Extreme (unsynced) | ● Normal/Hard (synced/at-level) | ▲ Savage/Extreme (synced/at-level)

I'd vote for keeping it simple, and easier on us mods, by just leaving it as synced or at-level. It makes sense from a progression standpoint as well.
Posted Jan 5, 17
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